I’m involve on some stylized rendering job lately and I love they keeping Filmic, because it gives more saturated look and that’s what I am aiming for. Something similar happening to new AgX gamut. Does this make a worst shader? For me it’s a good option meanwhile I could keep consistency and I can have flexibility with it. Furthermore, It can’t represent physically effects as phosphorescence or iridescence. I like the new Principle shader, good furnace test, preserving energy, MGGX…but it doesn’t have Thin film as Arnold, Internal tint for glass as Mtlx or Dispersion as VraMtl. I don’t like to sell everything for “more realism”. Anyway, for me the problem its related with the lack of consistency with previous version files, the lack of control on hard/soft shadows with point & spot lights and the lack of some degree of control of the new falloff. I’ve never see a light acting like that btw. To be honest I appreciate the effort on doing things more “physically accurate” but keep consistency and flexibility must be a top prior for 3D DCC. This is opinion and not the intention of the topic.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |